These colors are representing the direction of the normal vector. They don't change the structure of the model and have nearly no impact on performance.Įach pixel represents a normal vector and is composed of three colors. Normal Maps are textures that inherit depth information of a surface. If you have further questions, just give feedback to the mail-adress on the webpage. The preview window shows a 3D-model with several different maps.Įach map can be enabled/disabled and the preview model can be adjusted. Just drag & drop a heightmap in the specified field and adjust settings.Īfterwards check the preview window and download your own normalmap.Īdditionally you can adjust and download displacement and ambient occlusion maps ![]() Textures are not saved on the server and all scripts are running on your Browser. ![]() ![]() This website lets you create normal maps from height maps for free.Īll normal map textures you create are your own.
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